No More Zombie Content: Bringing E-learning Back to Life

by 2026-08-05

Death to Boring E-Learning!

If you have been following this blog and our webinar series with any consistency, you will already be aware of our ongoing battle against boring e-learning. It’s possibly our greatest foe, constantly re-animating just when we think we have it beaten. It’s the e-learning zombie apocalypse. The issues keep coming back in a different form and we have to create new weapons and strategies to overcome them.

Our latest webinar addressed some of our newest strategies – employing community-supported learning and adjusting how we think about and work with quizzing and voiceovers.

We talked about the importance of community learning in our last blog – now let’s have a look at the other two targets.

Tedious Trouble Spots

Two trouble spots that we have identified recently are:

  • Assessment that feels pointless or intimidating.
  • Voice-over content that simply repeats what learners can already read.

Both of these are symptoms of the same problem. Content is being delivered according to habit rather than according to what helps the learner think.

It’s an easy rut to fall into – we find a method that works, make it into a template and then forget to update and adapt with the next development project. Of course, working with templates and established workflows is a must if we want to keep production running at peak. However, it’s important to always keep the goal of providing meaningful learning foremost in our approach.

We often think that meaningful learning can be overcome by adding movement in the shape of an animation, a character or an interaction like a carousel or some such. But meaningful movement should happen in the learner’s mind rather than just on the screen.

You can see the difference in the comparison below:

Cosmetic engagement Cognitive engagement
Something moves on the screen. The learner must make a judgement.
The learner clicks to continue. The learner chooses between credible alternatives.
A narrator reads the text aloud. The narrator prepares the learner for a difficult idea.
A quiz checks whether the learner was awake. An assessment reveals how the learner would act.
Feedback says ‘Correct’. Feedback explains the reasoning.

The lesson here is that boring e-learning only dies when we stop treating learners as passive recipients and start giving them meaningful things to notice, decide and do. How do we apply this to assessments?

The Zombification of MCQs

Are your multiple choice-based quizzes like zombies? Everywhere, difficult to kill and appearing to work without any sign of intelligent thought?
Perhaps you have noticed that many times, the longest answer in an MCQ is the correct one? Or with AI as your enthusiastic assistant, you can have ten quiz questions before you have finished your coffee. But the distractors (the incorrect answers) will be so absurd that learner can answer by detecting which sentence sounds least ridiculous.

All too often in our experience testing courses, the quizzes are so easy that you have a pretty good chance of guessing the correct answer even without going through the course content.

These issues meant that the learner has no meaningful stakes in answering the question.

To be meaningful, the answer has to have a relevant consequence within the learning experience.

The question should ask them to:

  • Make a realistic decision.
  • Solve a workplace problem.
  • Avoid a likely mistake.
  • Choose an action that affects what happens next

The stakes do not need to involve marks or penalties; they simply need to give the learner a genuine reason to think carefully.

The alternative assessment outcome to insultingly easy questions is unnecessarily terrifying questions. As scary as meeting zombies without your trusty machete, these questions feel like a formal courtroom judgement of competence.

Good e-learning does not choose between ‘trivial’ and ‘terrifying’. It builds a staircase.

Remember, zombie attack survivors survive by matching their response to the threat. One walker at the fence gets a quick, low-stakes response. A room full of the infected gets treated with the seriousness it deserves. As the danger grows, so does the response.

Assessment should work the same way. Instead of throwing learners straight from ‘click the obviously correct answer’ to ‘make a high-pressure judgement call with real consequences,” a staircase gives them a landing at every stage: a low-stakes decision to build confidence, a moderate scenario to test application, a complex problem to prove mastery. Nobody opens the door to the zombie horde on day one. You clear the courtyard first.

The Voice-over that Refuses to Die

The second e-learning monster is the voice-over that simply repeats the words already displayed on the screen. It keeps shuffling through the course sentence by sentence, long after the learner has finished reading. It adds no new explanation, directs no attention and builds no understanding. Yet it keeps talking. The learner finishes first, then waits for the voice-over to catch up. This is not multimedia learning. It is a zombie reading the screen aloud.

A useful voice-over paired with a detailed reading should prepare the learner for what follows. It introduces the most difficult concepts, explains why they matter, and offers a simple mental framework that helps the learner organise the detail.

Instead of killing the undead voice-over, we want to it back to life by giving it a real purpose. A voiceover is not an audiobook. Rather, it is a field guide, identifying the critical information.

The Death of Zombie E-learning

Zombies aren’t afraid of a fresh coat of paint on the barricades. Similarly, boring e-learning will not be vanquished by a new authoring tool, an AI avatar or a more elaborate menu. What will actually kill it is when every element of a course has a clear learning purpose.

Voice-over should prepare the learner for what matters, not shuffle along beside the text with nothing new to say. Reading should provide the detail the learner may need to revisit. Assessment should ask the learner to recognise, decide, apply and judge, not just twitch at the sound of a bell. Feedback should help the learner understand, not merely announce whether a button was clicked correctly.

The question is no longer, ‘How do we keep the learner busy?’ That’s how you get a horde: lots of movement, no mind behind it.

It is, ‘What worthwhile thinking are we asking the learner to do?’

Zombies aren’t afraid of a fresh coat of paint on the barricades. Similarly, boring e-learning will not be vanquished by a new authoring tool, an AI avatar or a more elaborate menu. What will actually kill it is when every element of a course has a clear learning purpose.

Dennis Lamberti

Head of Content Development

As a founding member of Media Works, a company that helped educate over 1.5 million adults in South Africa, Dennis has honed his expertise in developing learning programmes for nearly 30 years . His focus is now on learning pedagogy and cognitive load balancing.

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